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Resistance is an individual's ability to resist a particular damage or effect type. Resistance may be influenced by a variety of factors, such as wearing a particular piece of equipment. The amount of resistance to a particular damage or effect type is measured in levels, with the default level, whereby a character takes standard damage, being level 2 in many games. However, individuals sometimes possess an innate resistance resistance which is different from the standard level. In Breath of Fire IV innate elemental resistance is referred to as Affinity.

Breath of Fire[]

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Breath of Fire II[]

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Breath of Fire III[]

Resistance is measured in levels ranging from 0 to 7. It is not possible to change the innate resistances permanently. However, resistances can be changed temporarily (semi-permanently?) with equipment. Resistance levels are capped at 6, unless an outside factor specifically sets it to 7, such as a player character wearing a Ring of Fire.

Resistance Tables[]

Earth, Electric, Flame, Frost & Wind[]

These resistances correspondingly modify the resultant damage.
Default resistances are 2.

Resistance Level Effect for elemental attacks
0 300% as damage to HP
1 200% as damage to HP
2 100% as damage to HP; default level
3 75% as damage to HP
4 50% as damage to HP
5 25% as damage to HP
6 Immunity (no damage to HP)
7 Absorption (100% of damage converted to HP recovery)

Psionic, Status & Death[]

Psionic effects usually come as stat-lowering effects like DEF.Down. For positive ones like ATK.UP no resistances are checked.
Status affects chances of being Poisoned, Sleeping, etc.
Death influences the chance of instant kill moves like Death but also includes the resistance probability for Death-type moves like Leech Power or Disembowel to succeed.
Default resistances are 2.

Resistance Level Effect
0 -200% resistance; weakness
1 -100% resistance; weakness
2 0% resistance; default level
3 25% resistance
4 50% resistance
5 75% resistance
6 100% resistance
7 200% resistance (?)

Holy[]

Holy is uniqye, since it is the only element that can normally be used either offensively (like Aura) or for healing (e.g. Heal). The tables show the difference. As a rule of thumb, all holy spells, which originally target the enemy are considered offensive (left table), while all spell originally targeting the own party(-members) are considered restorative. The targeting can be changed to "heal" Zombies, though.
Default resistance is 5.

Holy
Resistance Level Effect for offensive moves
0 300% as damage to HP
1 200% as damage to HP
2 200% as damage to HP
3 167% as damage to HP
4 133% as damage to HP
5 100% as damage to HP; default level
6 50% as damage to HP
7 no damage to HP
Holy
Resistance Level Effects for healing abilities
0 300%, HP damage
1 200%, HP damage
2 100%, HP damage
3 no HP change
4 50%, HP restore
5 100%, HP restore; default level
6 200%, HP restore
7 400%, HP restore

Exceptions[]

  • Depress is a Psionic-type move which inflicts AP damage on the enemy party. In this case, psionic behaves like an element-type using the same table as Fire.
  • Chill is a Frost-type move, which inflicts frost damage on the enemy party, and has an additional chance to cause SPD.Down. The SPD.Down effect is checked against the targets' Psionic resistance.
  • Temptation is a Status-type move, which inflicts Confuse on the enemies, plus may cause DEF.Down, SPD.Down, and ATK.Down. Here, the entire move is used against the enemies' Status resistance, and has nothing to do with Psionic resistance in any way.

Characters Affinities[]

In some instances, player characters have innate resistances (later referred to as affinities in Breath of Fire IV) to certain damage types:

Resistances
Character Flame Frost Electric Earth Wind Holy Psionic Status Death
Nina 2 2 2 2 3 5 2 2 2
Garr 4 2 2 2 2 5 2 2 2
Peco 2 2 2 2 2 5 2 2 4
All others 2 2 2 2 2 5 2 2 2
Whelp 6 2 3 3 4 4 3 2 3


Breath of Fire IV[]

The game uses a resistance table for physical damage, as well as the four central elements of Earth, Fire, Water, or Wind, that is overall similar to the one used in Breath of Fire III. Resistances are capped at 6 unless an outside factor specifically sets it to 7, such as a player character wearing an Earth Ward.

Resistance Table[]

Resistance Level Effect for elemental attacks
0 200% as damage to HP
1 150% as damage to HP
2 100% as damage to HP; default level
3 75% as damage to HP
4 50% as damage to HP
5 25% as damage to HP
6 Immunity (no damage to HP)
7 Absorption (100% of damage converted to HP recovery)

Character Affinities[]

Like many of the game's enemies, the player characters of Breath of Fire IV possess affinities which causes them to have an innate level of resistance to certain damage types, rather than the default level 2. These affinity-based resistances are set to level 4 for Ryu and Fou-Lu and level 3 for all other characters. However, Ryu and Fou-Lu's advanced affinities also cause them to have level 1 resistance to the opposing element, whereas the other player characters take no such penalty. Nina, Ershin, and Fou-Lu are unique in possessing innate resistances to damage types other than, or in addition to, those granted by elemental affinities.[1]

Character Affinity Resistances Affinity Weaknesses
Ryu Fire (4) Water (1)
Nina Wind (3), Physical (3)
Ershin Psionic (4), Status (4), Death (4)
Cray Earth (3)
Scias Water (3)
Ursula Fire (3)
Fou-Lu Water (4), Psionic (6), Status (6), Death (6) Fire (1)

Breath of Fire: Dragon Quarter[]

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