Breath of Fire Wiki
ダンク Danku (Danc)
Portrait BoFI KarnPortrait 1BoFI KarnPortrait 2
Playable Character
154 cm (5'1")
48 kg (105.8 lbs)

Karn is a playable character in Breath of Fire.

Role in Breath of Fire[]

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As a tiny child, Karn was found in Bleak by the leader of the Thieves Guild. He knows nothing about his parents or his hometown. Karn is not interested in his past, however, but dedicated to acquiring the best thieving skills. Karn is always practicing his craft. The guild leader wonders when he should tell Karn the truth about his beginnings.

In the first game he is a team member found in the prison in Auria and finally joins the team in Krypt. His hometown is Bleak. His field ability is opening locked doors, and if he is leading the party, he can disarm trapped treasure chests.

He appears in Breath of Fire II living with Bo (also from the first game). Their island is slightly NW of the first Shaman's house and players need Grandpa the whale to reach the area. The area is good for training.

Field Abilities[]

As a thief, Karn has the ability to pick locks and disarm traps. Karn can also learn how to fuse with his allies which turns him and his ally into a more powerful character that have access to some of their skills like Bo's ability to hunt and walk through forests, and Ox's ability to move heavy objects. His final Fusion form gives him access to the ability to open doors with its cry.


Karn is a well rounded fighter with high boosts in Agility and a nice even boost in all of his other stats. He is one of the fastest characters in the game and can hold his own in combat. Karn's true strength lies in his ability to use Fusion to combine with other party members into extremely powerful forms. In fact, Karn's fusions make him into the best frontline fighter for most of the game as his fusion forms give him huge stat boosts and pump up his HP to near maxed levels by end game. These forms do take more damage than most party members but the big HP boost mitigates this weakness. Karn's fusion forms are largely optional in the game as they are only needed to obtain many of the game's hidden secrets and are never required in the plot. Still, it is in the player's best interest to seek out the master's who teach Karn his Fusion forms.

Fusion Forms
Name AP Cost Location Description
Shin 10 AP Gant Fusion with Bo and Gobi, Bo is dominant and can use his Forest Walk and an advanced Hunting field ability.
Debo 15 AP Gust Fusion with Ox and Gobi, Gobi is dominant. No field ability. Can only be used underwater.
Doof 25 AP Camlon Fusion with Bo and Ox, Ox is dominant, has enhanced strength to move even larger objects.
Puka 40 AP Bleak Fusion between, Bo, Gobi, and Ox, gains the unique field ability to cry, which opens special doors with the Dragon Seal on them.


Karn and Boo

Karn and Bo in Breath of Fire II

  • Karn and Bo can be seen in Breath of Fire II.
  • Karn may be a shaman as he has the power to fuse with his allies.
  • His hobby is acquiring shoes.
  • Karn is the only playable black character in the series. In the American version his skin color was changed to a light tan and his face was changed to make him look caucasian. This change was probably made because his original character design is reminiscent of blackface, which is generally considered to be an offensive and disrespectful stereotype in the United States.
  • Karn's North American incarnation resembles Arsène Lupin III, another famous fictional thief.


Party Members
Ryu · Nina · Bo · Karn · Gobi · Ox · Bleu · Mogu
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