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Breath of Fire II Boss
Beak
ガンヘッド Ganheddo (Gunhead)
Gonghead
HP AP
50 10
Off Def Magic Vuln
22 40 +2
Agi Luck Immunity
15 1 -
EXP Coins
5 5
Location Gate
Drop Herb
Drop rate 0
Abilities -
Type -
Info Unbeatable
Beak
ガンヘッド Ganheddo (Gunhead)
Gonghead
HP AP
20 0
Off Def Magic Vuln
22 20 +4
Agi Luck Immunity
10 2 -
EXP Coins
4 4
Location Huntsvil
Drop Herb
Drop rate 0
Abilities -
Type -
Info -
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HP AP
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Off Def Magic Vuln
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Agi Luck Immunity
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EXP Coins
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Location {{{location3}}}
Drop {{{drop3}}}
Drop rate {{{drop rate3}}}
Abilities {{{abilities3}}}
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Beak is a variation of Gonghead in Breath of Fire II which cannot be encountered randomly. It can only be encountered in two ways, each with its own version of the enemy: one as the first encounter the game; the other can be repeated ad-infinitum via the hunting mini-game.

Prologue[]

The first battle with the Beak in Ryu's childhood is a scripted and unwinnable battle. The battle will automatically end when Ryu's HP is lowered to critical status (battle sprite is hunched over), and after knocking off a certain percentage of the Beak's HP all of Ryu's attacks will do zero damage.

Hunting[]

The Beak appears in the hunting mini-game once Ryu has a high enough level, at least 30 or so but the exact number isn't known, and the probability of appearing increases as Ryu's level increases. In contrast with most other animals in Hunstvil, the Beak will actively pursue the party and it does not leave behind an item if you destroy it with hunting weapons. It seems that the purpose of the Beak is to make hunting all-but impossible for high-level parties.

Related Enemies[]

Etymology[]

This enemy is named after the body part of real life birds. Notably, the Japanese version of the game uses ガンヘッド for both this enemy and the "Gonghead" enemies. It is possible that they decided to use two terms in the English version to distinguish between the standard enemies and their boss enemy counterparts.

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