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Breath of Fire III Enemy
ArchMage
マジックマスター Majikkumasuta (Magic Master)
ArchMage Sprite
Level
100
HP AP
3000 50000
Pwr Def Agl Int
300 150 80 700
EXP Zenny
48000 2000
Flame Frost Electric
2 2 2
EarthIconIII Sprite WindIconIII Sprite Holy
2 2 5
PsionicIconIII Sprite StatusIconIII Sprite DeathIconIII Sprite
7 7 7
Location Container Yard
Steal Soul Gem
Steal Rate 16, 1/8
Drop Holy Avenger
Drop Rate 1/1
Abilities Myollnir
Mind Sword
Benediction
Info Regen (1500 HP per turn)

ArchMage is an enemy that appears in Breath of Fire III. It can be encountered in Container Yard. It is typically recognized, along with Berserkr, as being one of the strongest enemies in the game. Defeating it is the only way to acquire the Holy Avenger, which is Rei's strongest weapon and Ryu's second strongest weapon.

AI[]

Type
1/1 Abilities
Abilities
4/8 Electric Myollnir
4/8 Normal Mind Sword
Condition Character is alone
Stats Reverse targeting
Mod Enabled
Type
1/1 Abilities
Abilities
1/1 Holy Benediction
Condition Character is not alone
Stats Reverse targeting
Mod Disabled
Type
1/1 Abilities
Abilities
4/8 Electric Myollnir
4/8 Normal Mind Sword

Strategy[]

The ArchMage is a fearsome foe who can easily kill party members in a single attack even at levels at high as the 40s. Myollnir and Mind Sword can deal several hundred damage each. Myollnir can be mitigated via Thunder Rings or if the player is lucky enough, Ivory Charms (both of which can be duplicated in Faerie Village).

This leaves Mind Sword as the only threatening attack and it can still be fairly dangerous, although the player can mitigate this through high Def and Protect as it uses physical defense for damage. At 80 Agi, it will undoubtedly outspeed the player unless they are at an absurd level, making heals likely be slower hence why resisting its brutal attacks is the best choice.

The worst part about fighting this enemy is that despite having just 3000 HP (much lower than many end game bosses), it has a monstrous 1500 HP regen per turn which all but ensure this foe will live almost ad eternum unless the player can outdamage this value by a significant amount, as otherwise they'll spend valuable time in a fight the player is already on the losing end.

It is thus better to defeat the ArchMage in as few hits as possible (highly recommendable to make use of EX turns, as he only heals after the EX turns ends if there are any), maybe even in a single hit, which is fairly possible even at the early 40s. To do so the player can rely on a combo of Ryu's perfect Kaiser form, Focus and Bonebreak. By spending stacking Focus twice a single Bonebreak should deal well above 3000 damage, defeating this enemy instantly and yielding the Holy Avenger. For good measure Ryu should be in Attack Formation for maximum damage (Chain Formation will help with the use of EX turns).

Related Enemies[]

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